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Geckowonabe2000

9
Posts
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A member registered Apr 15, 2020

Recent community posts

Dismemberment should definitely be on by default(*makes the game so much better).

Fair enough, makes perfect sense and thanks for responding I'll keep that in mind; just remember that any of those suggestions I made are at your disposal for your other projects that use the same physics system 馃憤.

Last comment/suggestion for now, but would it be possible to add a test branch, though I'm not sure how that would work on Sidequest, regardless if you feel willing to release it on itch it would be potentialy helpful for you and the players to play test some features before release to submit feedback.

Another suggestion which is definitely a lot to ask but could definitely increase the overall experience but hender the amount of dummy's you could spawn would be the addition of limb dismemberment, or atleast the implementation of decapitation because I feel the neck of the dummy's just is an awating trigger, but this is definitely a request difficult to fulfill acknowledging the fact you have to alter or change the dummy's model so not expecting this one to happen soon but just a suggestion 馃憤

I agree but it could be costing on the performance depending on how he handles optimization and the quantity in the environment, but having a destructible prop would definitely be an interesting add-on and would increase the amount of content and playtime.

Is it possible for you to add a ricochet effect when the plasma projectiles impact metallic objects (ex:katana,kunia knives, and crowbars), its a personal request from what I know but it would be cool to deflect projectiles when blocking them with melee weopons; also it would add to the cool factor but thanks for the consideration if you gave any thought to my suggestion.

Is it possible for you to add the same grab propertie from the ladders to ledges of objects in-game similar to Boneworks?

When is the potential date that update 12.6 will be rolled out?

Is there any info you could share about the projects you and your team (Stonepunk Studios) are developing, currently or is all off that private before the game gets revealed?